Design for how people learn / Julie Dirksen.

By: Dirksen, Julie [autor.]Material type: TextTextLanguage: English Publisher: Berkeley, CA : New Riders, 2012Description: 259 páginas : Ilustraciones, láminas, fotografíasContent type: texto Media type: computadora Carrier type: recurso en líneaISBN: 9780321768438; 0321768434Subject(s): Creatividad industrial | Psicología del aprendizaje | Aprendizaje -- Aspectos sociales | Aptitud Creadora | Diseño industrial | Sistemas de enseñanzaDDC classification: 370.1523
Contents:
Where do we start? The learner's journey ; Where's the gap? ; Identifying and bridging gaps ; Examples ; Why this is important ; Summary -- Who are your learners? What do your learners want? ; What is their current skill level? ; How are your learners different from you? ; Learning styles ; Methods for learning about your learners ; Summary -- What's the goal? Determine goals ; Identify the problem ; Set the destination ; Communicating learning objectives ; Determine the gap ; How long is the trip? ; Summary -- How do we remember? Memory in & out ; Types of memory ; Repetition and memory ; Summary -- How do you get their attention? If they're not paying attention ; Talk to the elephant ; Ways to engage the elephant ; Summary -- Design for knowledge. Some of the challenges ; Will they remember? ; Helping your learners understand ; How much guidance? ; A process to follow ; Summary -- Design for skills. Developing skills ; Practice ; Feedback ; Design for accomplishments ; Summary -- Design for motivation. Motivation to do ; Designing for behavior ; Summary -- Design for environment. Environment gaps ; Knowledge in the world ; Putting resources in the world ; Putting prompts/triggers in the world ; Putting behaviors in the world ; Clearing the path ; Summary.
Abstract: You'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.
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Recurso electrónico Recurso electrónico Biblioteca CESA

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Recursos de información electrónicos y digitales EBR370.1523 / D474d 2012 (Browse shelf(Opens below)) Ej. 1 Available Disponible Kindle No 0048, 166, 167, 171, 172. LE00100
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EBR 370.115 / N975n 2010 Not for profit why democracy needs the humanities / EBR 370.115 / N975n 2010 Not for profit why democracy needs the humanities / EBR 370.152 / G226u 2004 The unschooled mind : how children think and how schools should teach / EBR370.1523 / D474d 2012 Design for how people learn / EBR370.9 / R589s 2013 The smartest kids in the world : and how they got that way / EBR 371.207 / K641l 2014 Lessons of hope : how to fix our schools / EBR 371.207 / K641l 2014 Lessons of hope : how to fix our schools /

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Where do we start? The learner's journey ; Where's the gap? ; Identifying and bridging gaps ; Examples ; Why this is important ; Summary -- Who are your learners? What do your learners want? ; What is their current skill level? ; How are your learners different from you? ; Learning styles ; Methods for learning about your learners ; Summary -- What's the goal? Determine goals ; Identify the problem ; Set the destination ; Communicating learning objectives ; Determine the gap ; How long is the trip? ; Summary -- How do we remember? Memory in & out ; Types of memory ; Repetition and memory ; Summary -- How do you get their attention? If they're not paying attention ; Talk to the elephant ; Ways to engage the elephant ; Summary -- Design for knowledge. Some of the challenges ; Will they remember? ; Helping your learners understand ; How much guidance? ; A process to follow ; Summary -- Design for skills. Developing skills ; Practice ; Feedback ; Design for accomplishments ; Summary -- Design for motivation. Motivation to do ; Designing for behavior ; Summary -- Design for environment. Environment gaps ; Knowledge in the world ; Putting resources in the world ; Putting prompts/triggers in the world ; Putting behaviors in the world ; Clearing the path ; Summary.

You'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

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